Windows 10: Configuring an Unmanaged Native C++ Project to Use C# Code via C++/CLR

Discus and support Configuring an Unmanaged Native C++ Project to Use C# Code via C++/CLR in Windows 10 Gaming to solve the problem; Hello, I'm facing a challenge in configuring my project and I need your help. My goal is to use C# code in an unmanaged native C++ project by utilizing... Discussion in 'Windows 10 Gaming' started by Michael Brunner2, Nov 2, 2023.

  1. Configuring an Unmanaged Native C++ Project to Use C# Code via C++/CLR


    Hello, I'm facing a challenge in configuring my project and I need your help. My goal is to use C# code in an unmanaged native C++ project by utilizing C++/CLR. However, I'm currently encountering the following error: ```Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'CSharper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. at mainTest``` I suspect that the issue lies in my configuration, but I'm not sure how to resolve it. Could someone assist me and provide steps for con

    :)
     
    Michael Brunner2, Nov 2, 2023
    #1

  2. C#

    But does GPU-Z do anything that requires unmanaged code? There's ways to do unmanaged in C# including compiling with the /unsafe flag (allows C/C++ memory pointers to be used).
     
    FordGT90Concept, Nov 2, 2023
    #2
  3. ctrain Win User
    Need C++ project ideas!

    Visual C++ is just the IDE, not a language, C++/CLI is the replacement for managed C++.
     
    ctrain, Nov 2, 2023
    #3
  4. W1zzard Win User

    Configuring an Unmanaged Native C++ Project to Use C# Code via C++/CLR

    C++ for windows...

    did you write a .net project? if yes, thats managed code and is different to standard c++.

    unmanaged projects can be written using the standard c++ code. to write a win32 gui you can either use the windows api (painfully unproductive) or mfc which is a wrapper around all the api using c++ classes by microsoft
     
    W1zzard, Nov 2, 2023
    #4
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Configuring an Unmanaged Native C++ Project to Use C# Code via C++/CLR

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