Windows 10: CredentialProvider with Webauthn API feature does not display the CredentialUIBroker.exe...

Discus and support CredentialProvider with Webauthn API feature does not display the CredentialUIBroker.exe... in Windows 10 Gaming to solve the problem; Hi ,Goodmorning!I have a CustomCredentialProvider which has a feature to Support for WindowsHello for MFA authentication for FIDO2.After entering the... Discussion in 'Windows 10 Gaming' started by Aslam Mahaboob A, Oct 14, 2022.

  1. CredentialProvider with Webauthn API feature does not display the CredentialUIBroker.exe...


    Hi ,Goodmorning!I have a CustomCredentialProvider which has a feature to Support for WindowsHello for MFA authentication for FIDO2.After entering the Credentials on the CredentialTile of my CustomCredentialProvider, it does not display the CredentialUIBroker.exe to select the user and to display the Windows Security dialog box to press the finger on the Fingerprint reader which is part of the laptop for authentication of a user on the LockScreen. CredentialUIBroker.exe does not on the foreground of the LockScreen.When it was tested with sample desktop application CredentialUIBroker.exe it wa

    :)
     
    Aslam Mahaboob A, Oct 14, 2022
    #1
  2. Brink Win User

    Why W3C WebAuthn will change the world

    Source: Why WebAuthn will change the world - Microsoft Tech Community - 482286
     
    Brink, Oct 14, 2022
    #2
  3. Brink Win User
    Why W3C WebAuthn will change the world


    Source: Why WebAuthn will change the world - Microsoft Tech Community - 482286
     
    Brink, Oct 14, 2022
    #3
  4. btarunr Win User

    CredentialProvider with Webauthn API feature does not display the CredentialUIBroker.exe...

    Futuremark Releases 3DMark Update with API Overhead Feature-set

    Futuremark is excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle.

    The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)

    DOWNLOAD: Futuremark 3DMark v1.5.884

    Why is API overhead important?
    There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

    A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

    As the number of draw calls rises, graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen.

    How does the 3DMark API Overhead feature test work?
    The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps.

    What are the system requirements?
    • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
    • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
    • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.
    Release notes:
    3DMark Windows v1.5.884
    March 26, 2015

    This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
    • Compare DirectX 12, DirectX 11 and Mantle with the new API Overhead Feature Test, available in 3DMark Advanced Edition and 3DMark Professional Edition.
    • Added Feature Test selection screen.
    • Improved
    • Improved formatting of larger scores to make them more readable.
    • Result screen automatically shows FPS after running a single test.
    Fixed
    • Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.
     
    btarunr, Oct 14, 2022
    #4
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CredentialProvider with Webauthn API feature does not display the CredentialUIBroker.exe...

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