Windows 10: New in D3D12 - GPU-Based Validation now available for Shader Model 6.x
Discus and support New in D3D12 - GPU-Based Validation now available for Shader Model 6.x in Windows 10 News to solve the problem; In the next update to Windows, codenamed 19H1, the DirectX12 debug layer adds support for GPU-based validation (GBV) of shader model 6.x (DXIL) as well... Discussion in 'Windows 10 News' started by Brink, Apr 3, 2019.
Thema:
New in D3D12 - GPU-Based Validation now available for Shader Model 6.x
Loading...
-
New in D3D12 - GPU-Based Validation now available for Shader Model 6.x - Similar Threads - D3D12 GPU Based
-
Vertex and pixel shader model?
in Windows 10 GamingVertex and pixel shader model?: Hello,I want to play the game "Stray" for PC. I thought my laptop had all the basic requirements, but when I launch the game the images are extremely fuzzy and pixelated.I suppose this has something to do with vertex and pixel shaders, but I don't know where to find which... -
Vertex and pixel shader model?
in Windows 10 Software and AppsVertex and pixel shader model?: Hello,I want to play the game "Stray" for PC. I thought my laptop had all the basic requirements, but when I launch the game the images are extremely fuzzy and pixelated.I suppose this has something to do with vertex and pixel shaders, but I don't know where to find which... -
D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed
in Windows 10 GamingD3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed: So today I was getting on my computer after awhile nothing unusual I played some fivem and the decided to play fortnite once I tried to launch fortnite it said this D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed. I ran the troubleshot and followed all... -
D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed
in Windows 10 Software and AppsD3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed: I was playing Fortnite, and out of nowhere it froze. I ended up having to restart my computer and now it shows: “D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed.” Does anyone know how to fix this? Please help.... -
D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed
in Windows 10 GamingD3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed: i am not able to start valorant it always show d3d11 compatible gpu required . i tried everything, i don't know what to do plz help. https://answers.microsoft.com/en-us/windows/forum/all/d3d11-compatible-gpu-feature-level-110-shader/8ec2caf7-015f-429a-bcf1-72a20ed432dd -
D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed
in Windows 10 BSOD Crashes and DebuggingD3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed: I was playing Fortnite, and out of nowhere it froze. I ended up having to restart my computer and now it shows: “D3D11 -compatible GPU Feature Level 11.0, Shader Model 5.0 is needed.” Does anyone know how to fix this? Please help.... -
D3D12 Debug Object Auto-Naming option now available
in Windows 10 NewsD3D12 Debug Object Auto-Naming option now available: Great. The D3D12 Debug Layer has just helpfully reported, “An ID3D12Resource object (‘Unnamed ID3D12Resource’) referenced in a command list (‘Unnamed ID3D12GraphicsCommandList’) was deleted prior to executing the... -
Shader model 5
in Windows 10 Drivers and HardwareShader model 5: I am trying to play Sea of Thieves but it requires Shader model 5. in terms of setup in have a dell running intel i5 and windows 10. all the drivers are up to date. do I need a new graphics card or should this work?... -
New D3D12 background shader optimizations for Windows 10 19H1
in Windows 10 NewsNew D3D12 background shader optimizations for Windows 10 19H1: In the next update to Windows, codenamed 19H1, D3D12 will allow drivers to use idle priority background CPU threads to dynamically recompile shader programs. This can improve GPU performance by specializing shader code to better match details of the hardware it is running on...
Users found this page by searching for:
shader caches