Windows 10: OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file

Discus and support OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file in Windows 10 Gaming to solve the problem; Hi all,I'm making a video game, which uses SDL and OpenGL to draw the graphics. The compiled version works fine on Linux and Android.I compiled the... Discussion in 'Windows 10 Gaming' started by Tom Tsagk, Aug 30, 2022.

  1. Tom Tsagk Win User

    OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file


    Hi all,I'm making a video game, which uses SDL and OpenGL to draw the graphics. The compiled version works fine on Linux and Android.I compiled the Windows version, and that works fine as well, only as a standalone. I tried to package all the compiled files inside an `.appx` or `.msix` format, and I found out that OpenGL reports completely different version numbers when run as a packaged app.I'm using the following code to get some OpenGL information: printf"Vendor graphic card: %s\n", glGetStringGL_VENDOR; printf"Renderer: %s\n", glGetStringGL_RENDERER; printf"Version GL: %s

    :)
     
    Tom Tsagk, Aug 30, 2022
    #1
  2. Brink Win User

    MSIX Packaging Tool (Preview) now available from Microsoft Store


    Source: MSIX Packaging Tool


    Download: MSIX Packaging Tool (Preview) app | Microsoft Store
     
    Brink, Aug 30, 2022
    #2
  3. Brink Win User
    MSIX Packaging Tool (Preview) now available from Microsoft Store

    Source: MSIX Packaging Tool


    Download: MSIX Packaging Tool (Preview) app | Microsoft Store
     
    Brink, Aug 30, 2022
    #3
  4. Brink Win User

    OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file

    MSIX Packaging Tool for Windows 10 released to the Microsoft Store


    Source: MSIX Packaging Tool
     
    Brink, Aug 30, 2022
    #4
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OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file

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