Windows 10: opengl with Windows 11 and nvidia

Discus and support opengl with Windows 11 and nvidia in Windows 10 Gaming to solve the problem; Hey guys, I came across a problem while I was trying to use an app Android simulator LDPlayer. When trying to use the app my screen started glitching.... Discussion in 'Windows 10 Gaming' started by Rueyyan Lin, Mar 22, 2023.

  1. opengl with Windows 11 and nvidia


    Hey guys, I came across a problem while I was trying to use an app Android simulator LDPlayer. When trying to use the app my screen started glitching. I am pretty sure the problem is due to me not having an open gl driver because of an error code . I am using an acer swift 3 GeForce MX550 with windows 11 and my question is, if there is any way how i can work around open gl or get it for my computer because i can´t find anything. Thanks for your help in advance!

    :)
     
    Rueyyan Lin, Mar 22, 2023
    #1

  2. Windows 10 Creators update disables nVidia 3DVision OpenGL stereo

    Mostly good news today:

    NVidia beta driver 384.76 from June 29, 2017 is working for OpenGL stereo on Windows 10 version 1703 "Creators" in the following reported cases:

    -- Desktop with nVidia Quadro M2000

    -- Desktop with nVidia Quadro M4000

    -- Desktop with nVidia Quadro K620

    The customer who reported success with the Quadro K620 first tried an nVidia Quadro 4000 in the same computer with driver 384.76, and it didn't work. The 4000 predates the K, M, or P-series cards. The 4000 is about the oldest card we would consider trying
    with Windows 10, and has an older OpenGL version than the later series. The 4000 is listed by nVidia in the supported products for 384.76; I only have this one case to report that it does not work.
     
    Normal_user01214, Mar 22, 2023
    #2
  3. Windows 10 Creators update disables nVidia 3DVision OpenGL stereo

    I should add that all of DAT/EM's customers use nVidia Quadro cards, not GeForce cards. They have anything from the lowest- to the highest-end Quadro models. This problem is happening independently of the Quadro model.

    Today's customer with this problem confirms the build numbers that Nathan lists above: Windows 10 build 1607 works, but build 1703 disables OpenGL stereo using nVidia 3DVision.
     
    Normal_user01214, Mar 22, 2023
    #3
  4. btarunr Win User

    opengl with Windows 11 and nvidia

    NVIDIA Releases Preview Drivers with OpenGL 4.4 ICD

    NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.

    DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bit

    Details follow.

    Supported GPUs:
    • Quadro Series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
    • GeForce 700 Series:GTX TITAN, GTX 780, GTX 770, GTX 760
    • GeForce 600 Series:GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605
    • GeForce 500 Series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
    • GeForce 400 Series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405
    Extensions specific to hardware:

    For OpenGL 4 capable hardware:
    • ARB_buffer_storage
    • ARB_clear_texture
    • ARB_query_buffer_object
    For OpenGL 3 capable hardware:
    • ARB_enhanced_layouts
    • ARB_multi_bind
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev
    These new ARB extensions are provided:

    For GeForce 6xx and above capable hardware:
    • ARB_bindless_texture
    • ARB_seamless_cubemap_per_texture
    For OpenGL 4 capable hardware:
    • ARB_compute_variable_group_size
    • ARB_indirect_parameters
    • ARB_shader_draw_parameters
    • ARB_shader_group_vote
    • ARB_sparse_texture
    These new NV extensions are provided:
    • NV_blend_equation_advanced
    • NV_bindless_multi_draw_indirect
    • NV_gpu_program5_mem_extended
     
    btarunr, Mar 22, 2023
    #4
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opengl with Windows 11 and nvidia

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