Windows 10: Problem with GLU32.dll when using Vectorwork, Unity and some games.

Discus and support Problem with GLU32.dll when using Vectorwork, Unity and some games. in Windows 10 Gaming to solve the problem; I bought a new PC and need to load some software onto it for study and my job, namely Vectorworks, and Unity game Engine. The problem is I am receiving... Discussion in 'Windows 10 Gaming' started by Samuel Knight2, Mar 4, 2025.

  1. Problem with GLU32.dll when using Vectorwork, Unity and some games.


    I bought a new PC and need to load some software onto it for study and my job, namely Vectorworks, and Unity game Engine. The problem is I am receiving an error relating to what I assume is openGL. The software installs fine, but as soon as I try to run them I get this error: GLU.32.dll is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system admin or the software vendor for support. Error status 0xc000012f.I have attempted to reinstall the software without success. I tried updating the drive

    :)
     
    Samuel Knight2, Mar 4, 2025
    #1
  2. Pavan_N Win User

    unable to play games Unity Web Player error.

    Hi Daryl,

    As an initial troubleshooting step I would suggest you to uninstall and reinstall Unity Web Player from Programs and features and check the status of the issue.

    To uninstall programs, go to Settings.

    • On the Start menu, then select Settings.
    • Select System > Apps & features.
    • Select the program, then select Uninstall. Some apps that are built in to Windows can’t be uninstalled.
    • Follow the directions on the screen.
    As you have clearly described that the issue is with Unity Web Player not with game or browser and Unity Web Player is not developed by Microsoft. I suggest you to contact
    Unity Web Player Support. Thank you.
     
    Pavan_N, Mar 4, 2025
    #2
  3. Please help if you're good with computers i have a problem with GLU32

    When i boot up mugen it says:C:\WINDOWS\SYSTEM32\GLU32.dll ,and on the end it says that the state of the error 0xc0000020

    how do i fix it i tried cmd and a copy of glu32 but i don't know if its officially from microsoft.
     
    i just want an awser you already know bill gates, Mar 4, 2025
    #3
  4. Josh Win User

    Problem with GLU32.dll when using Vectorwork, Unity and some games.

    How to run a unity-built after Computer is turned on

    Goal

    • User turns on Computer and Unity-built runs automatically.
    • Upon system start and thereafter Unity start, User only sees the maximized gameview of unity. No windows Taskbar, steamVR window, nor anything else is visible.
    • Unity-built quits and computer shuts down automatically upon respective user-input within the running Unity application.

    The following approach is my current plan. Simpler solutions are always welcome.

    I've tried Windows Kiosk Mode, but manual login to kiosk account was still necessary. Plus Unity doesn't seem to be available in Kiosk mode - or I overlooked something...

    Step by step:

    1. User turns on computer by pressing the power-button.
    2. User-Login happens automatically; no user-input necessary (neither click, nor password input).
    3. if a password protected account exists; login happens automatically.
    4. if user-account exists, but without password protection; login happens automatically
    5. Unity-built starts immediately.
    6. Screen only shows game content; neither windows start menu, nor anything else is shown on the screen.
    7. User has in-game options (within the running Unity application) to quit the game. Both Unity application and system shut down after user picks respective option.

    Step 1 - 5:

    I've been able to start the unity-built after system start via task scheduler, but I couldn't solve the problem of automatically logging into the user-account.

    • Edit 1:
      I mangaged to disable required account-password input. User now reaches the desktop without having to input anything. I used strg + r and "netplwiz" which is described in this thread.

    Step 6:

    Problem: After unity start Windows start menu and steamVR windows are visible and overlay the gameview. User has to click into the gameview, to "pull" gameview to the front in order to hide said overlaying elements.

    Solution: ???
     
    Josh, Mar 4, 2025
    #4
Thema:

Problem with GLU32.dll when using Vectorwork, Unity and some games.

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