Windows 10: 3d Scan forever on initializing sensor with Kinect v2

Discus and support 3d Scan forever on initializing sensor with Kinect v2 in Windows 10 Software and Apps to solve the problem; I recently got a kinect v2 and an adapter for my computer, however when I open up 3d Scan I only see initializing sensor and nothing else. I had... Discussion in 'Windows 10 Software and Apps' started by Psychoguineapig, Sep 17, 2020.

  1. 3d Scan forever on initializing sensor with Kinect v2


    I recently got a kinect v2 and an adapter for my computer, however when I open up 3d Scan I only see initializing sensor and nothing else. I had downloaded and installed the driver and other supported software. What could I be missing?


    Thanks,

    3d Scan forever on initializing sensor with Kinect v2 b5e5e944-ffed-481c-af2a-dcee408d90dc?upload=true.png

    -O

    :)
     
    Psychoguineapig, Sep 17, 2020
    #1
  2. jubjub64 Win User

    No scan option for 3D builder in Windows 10 with Kinect v2

    I did a clean install of Windows 10, installed Kinect v2 drivers and SDK. The SDK can see the sensor fine but when I installed 3D builder it doesn't show a "scan" button. It just has "load" and "help" buttons. I'm using the Kinect pc adapter with a console
    version of the Kinect v2 if that is important. Please help me get 3D builder working with my sensor. Thank you.
     
    jubjub64, Sep 17, 2020
    #2
  3. 3D Scan with Kinect v2

    Wow. I can't believe these steps worked!
     
    onlysublime, Sep 17, 2020
    #3
  4. 3d Scan forever on initializing sensor with Kinect v2

    3D Scan with Kinect v2

    Hello all! I picked up a Kinect v2, the adapter, and gave 3D Scan a shot using an ASUS ROG laptop with a 1070 GTX GPU. Ran the hardware test to make sure the Kinect v2 was working,
    got a possible error about USB3 chipset, but then it seemed to work.

    In a well-lit room I tried scanning a mannequin and a live person. Problems / questions:

    - The RGB texture image seems very offset from the depth image, both in preview and in the scanned geometry. Made it seem like the cameras on the Kinect v2 weren't aligned correctly. Any way to fix?

    - I read the words "handheld mode" and "turntable mode" but the 3D Scan app interface seems so dead simple that those options are not available

    - My distorted blob meshes (typically captured over 500-900 "frames" around either the circumference of an object or just a face), also had the textures offset.

    Any tips / tricks?

    Thank you!

    Update: Had some success. I think it's all about USB bandwidth.

    Tried it on a PC built with a Skylake Fatal1ty z270 Gaming-itx/ac motherboard. i5, 980 GTX.

    -USB 3.1 port did not supply enough power

    -USB 3.0 port had zero complaints at all

    -When using 3D Scan, the preview window actually populated points in the point cloud. 30fps. Textured aligned better. Will have to practice scanning motions to get best texture coverage.
     
    MarkCreasy, Sep 17, 2020
    #4
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3d Scan forever on initializing sensor with Kinect v2

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