Windows 10: D3D12 Debug Layer Message Callback feature is now available

Discus and support D3D12 Debug Layer Message Callback feature is now available in Windows 10 News to solve the problem; Finally, D3D12 messages that you can easily integrate with your own application logs! The D3D12 InfoQueue Message Callback feature allows developers to... Discussion in 'Windows 10 News' started by Brink, Oct 22, 2020.

  1. Brink Win User

    D3D12 Debug Layer Message Callback feature is now available


    Source: https://devblogs.microsoft.com/direc...sage-callback/


    :)
     
    Brink, Oct 22, 2020
    #1
  2. Brink Win User

    D3D12 Debug Object Auto-Naming option now available

    Source: https://devblogs.microsoft.com/direc...t-auto-naming/
     
    Brink, Oct 22, 2020
    #2
  3. Brink Win User
    D3D12 Translation Layer and D3D11On12 are now open source

    Source: https://devblogs.microsoft.com/direc...w-open-source/
     
    Brink, Oct 22, 2020
    #3
  4. Brink Win User

    D3D12 Debug Layer Message Callback feature is now available

    New in D3D12 - GPU-Based Validation now available for Shader Model 6.x


    Source: New in D3D12 - GPU-Based Validation (GBV) is now available for Shader Model 6.x | DirectX Developer Blog
     
    Brink, Oct 22, 2020
    #4
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D3D12 Debug Layer Message Callback feature is now available

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