Windows 10: D3D12 Debug Object Auto-Naming option now available

Discus and support D3D12 Debug Object Auto-Naming option now available in Windows 10 News to solve the problem; Great. The D3D12 Debug Layer has just helpfully reported, “An ID3D12Resource object (‘Unnamed ID3D12Resource’)... Discussion in 'Windows 10 News' started by Brink, Oct 16, 2020.

  1. Brink Win User

    D3D12 Debug Object Auto-Naming option now available


    Source: https://devblogs.microsoft.com/direc...t-auto-naming/

    :)
     
    Brink, Oct 16, 2020
    #1
  2. Brink Win User

    D3D12 Translation Layer and D3D11On12 are now open source

    Source: https://devblogs.microsoft.com/direc...w-open-source/
     
    Brink, Oct 16, 2020
    #2
  3. Johan45 Win User
    AMD FX OC'ers Club

    That's what the auto setting will do since you're over the 1333 mark it jumps to the next step which isn't listed or officially supported I assume by that ram.

    At this point though I would suggest dropping the multi one step or .5 so that we can get something stable and possibly take the heat issue out of the picture for now.
     
    Johan45, Oct 16, 2020
    #3
  4. Brink Win User

    D3D12 Debug Object Auto-Naming option now available

    New in D3D12 - GPU-Based Validation now available for Shader Model 6.x


    Source: New in D3D12 - GPU-Based Validation (GBV) is now available for Shader Model 6.x | DirectX Developer Blog
     
    Brink, Oct 16, 2020
    #4
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D3D12 Debug Object Auto-Naming option now available

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