Windows 10: Games are forced to run in Triple buffering mode

Discus and support Games are forced to run in Triple buffering mode in Windows 10 BSOD Crashes and Debugging to solve the problem; Regardless of the setting "Disable fullscreen optimizations" checked or unchecked, games run in Triple buffering mode rather than in Double buffering... Discussion in 'Windows 10 BSOD Crashes and Debugging' started by StellarDominus, Apr 29, 2020.

  1. Games are forced to run in Triple buffering mode


    Regardless of the setting "Disable fullscreen optimizations" checked or unchecked, games run in Triple buffering mode rather than in Double buffering mode. Take Grand Theft Auto V for instance, the game runs fine in fullscreen mode with Double buffering Vsync until navigated to other applications by pressing "Alt+Tab" and when navigated back to the game, the game is no more running with Double buffering Vsync, which is completely overridden with Triple buffering Vsync instead. The game might look like it is running in Fullscreen mode, but, it actually is not. Toggling between Windowed mode and Fullscreen mode fixes the issue. This issue seems to be completely ignored and many seem to does not care. This leads to inconsistency in input latency, frame pacing and impacts the gaming experience when one is not aware of whether the game is running in actual Fullscreen mode or Borderless windowed mode.


    Also, checking "Disable fullscreen optimizations" setting seem to make games run even worse because, no matter what you do like toggling between Windowed mode and Fullscreen mode, the games are forced to run with Triple buffering Vsync. Double buffering Vsync gets completely killed off. Mind you, this affects only when games are running with Vsync enabled obviously. Not sure how it works with it being disabled. Currently, it seems like there is no fix at all unless developers notice this and change the way, the games run.

    :)
     
    StellarDominus, Apr 29, 2020
    #1
  2. Rekuja72 Win User

    Borderless Gaming and forced Vsync/Triple Buffering

    It's a known issue and it does force triple buffering,

    common problem with 8 and 10. You can see the difference by switching from full to borderless
     
    Rekuja72, Apr 29, 2020
    #2
  3. BossDweeb Win User
    Borderless Gaming and forced Vsync/Triple Buffering

    Oops - I went to check BF4 (using borderless) and did about 20 re-writes and didn't notice you had posted back

    (scatter brain poster Games are forced to run in Triple buffering mode :D ).

    I very much doubt V-sync or Triple buffering is being forced.

    ( Apparently V-sync can cause a bit of input lag, but Triple Buffering is supposed to sort that out)

    If you are not seeing high cpu use from DWM in Task Manager while playing I don't think it would be
    the cause of the lag either.

    My understanding is FPS and input lag aren't directly related. Are you using the same monitors and cables

    as when you were using Win7 ?

    Other than input lag via the monitor, I don't know what the cause would be, and again,

    I wouldn't really notice a slight delay in the mouse. My reactions are not young enough Games are forced to run in Triple buffering mode ;) .

    .
     
    BossDweeb, Apr 29, 2020
    #3
  4. Rekuja72 Win User

    Games are forced to run in Triple buffering mode

    Borderless Gaming and forced Vsync/Triple Buffering

    Its weird I'm also using a 980gtx and I have no fps issues whatsoever it's just a really slight input delay on the mouse

    it feels like forced sync or triple buffering

    problem goes away in fullscreen
     
    Rekuja72, Apr 29, 2020
    #4
Thema:

Games are forced to run in Triple buffering mode

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