Windows 10: HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR

Discus and support HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR in Windows 10 News to solve the problem; [img] Whether you’re building a sleek virtual car buying experience or just want to unwind by taking a few swings of the bat, you’ll want to check... Discussion in 'Windows 10 News' started by Brink, Jan 10, 2019.

  1. Brink Win User

    HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR


    Source: HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR at CES | The Official NVIDIA Blog

    :)
     
    Brink, Jan 10, 2019
    #1

  2. HTC Announces The VIVE Pro VR Headset

    HTC took to CES 2018 to announce the next iteration in immersive VR with the VIVE Pro VR headset. The new Vive Pro boasts of much increased per-eye resolution (1440 x 1600 per eye compared to the original VIVE's 1080 x 1200 pixels). Furthermore, the new Vive Pro abandons the 90 Hz LCD technology and makes the move to AMOLED technology for its panels, which keep the 90 Hz refresh rate of the LCD screens with much higher pixel density and image fidelity.


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    As time passed since the first HTC Vive, so as processing power in our graphics cards increased; however, the new VIVE Pro boasts of 78% higher pixel count when compared to the first-generation VR headsets, which will likely bring most modern GPUs to their knees while attempting to deliver the ideal 90 FPS to the displays. An improved design and ergonomics also make their appearance, as does the integration of headphones, which carry Hi-Rez certification and a built-in amplifier to give your VR worlds that sorely needed extra "oompf".

    As an added feature, HTC is also releasing later this years a wireless adapter solution for its VIVE Pro headset, which makes use of WiGig technology to wirelessly transmit information between your computer and the headset over a 60 GHz band - such a frequency is possible due to the short distance between your processing plant (ie, your PC) and your VR headset.


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    HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR Klgni24N4j9YuIVp_thm.jpg


    HTC said that the Vive Pro would be available later this quarter as an upgrade kit for existing Vive owners. The new headset will also be available as a full kit, presumably with the integration of Valve's Steam VR Tracking 2.0 base stations, later this year. HTC didn't announce pricing.


    HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR ZdfhWTW8xxgmWelI_thm.jpg


     
    Raevenlord, Jan 10, 2019
    #2
  3. Tridef 3d with HTC Vive VR Headset

    When I bought a Phillips 3D monitor years ago and I got a copy of Tridef with product key. The monitor is currently used by my mom for browsing and slight gaming, and while I was helping her install a card game, I noticed there was this old copy of Tridef with Product key.

    I tried installing it and was able to activate it with the old key, then I downloaded the latest version of TirDef 3D software and was able to activate it as well. I tried playing some new games and was able to play them using Side By Side 3D format after creating profile in Tridef Ignite tool.

    Now my question is, Can I use Tridef 3D software to play non VR games in VR using Vive Headset. I want to play GTA V, Assassins creed Origins, GR whildland and other new games that I own

    I don't have HTC Vive headset at the moment as my purchase was on hold in hopes of HTC releasing a decent VR headset as VIVE2. Now that I have seen the specs of Vive pro which is marginally better and for sure they wont be releasing anything better for another year or 2, I decided to buy HTC vive non pro version only if it allows me to play the games I want to play.

    I want VR but I don't want to play some crap game or demos with it. So I need to know if I can use TirDef to play games in VR which does not support VR natively. How can I play all games in 3D.. or I should just forget about Vive and wait for another year or 2 ?

    Note : Yes I know about Vorpx and I am not interested in buying something which does not offer "try" So don't suggest that software. I am also aware there is a Tridef VR software that lets you play on a screen which I am not interested in.
     
    saikamaldoss, Jan 10, 2019
    #3
  4. Chino Win User

    HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR

    HTC Vive Announces Price of Vive Pro HMD at $799 and Reduces Vive Price to $499

    HTC Vive today announced that the HTC Vive Pro Head Mounted Display (HMD) will be available for $799 with global pre-orders starting now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd, which will begin shipping on April 5th, will come with a free six-month trial to Viveport Subscription, where consumers can choose up to 5 titles per month from the more than 400 titles available.

    "With the Vive Pro we are delivering the best quality display and visual experience to the most discerning VR enthusiasts. Our goal has always been to offer the most premium VR platform available and to drive adoption for VR," said Daniel O'Brien, HTC Vive General Manager, US. "By lowering the price of the current Vive, we are making VR more accessible while expanding the potential market for developers. Whether you're a VR enthusiast or new to the platform, there's never been a better time to join the most complete VR platform available."

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    Vive Pro HMD pre-orders begin today on Vive.com and other Vive retailers with units shipping globally on April 5th. Current Vive owners can upgrade their headset to Vive Pro for the best display, audio, and comfort in the industry. The Vive Pro comes with dual-OLED displays, making for a crisper image resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD. In addition to visuals, Vive Pro also features integrated, high-performance headphones with a built-in amplifier that creates a heightened sense of presence and sound through noise cancellation capabilities. These improved graphics and audio allow for users to experience VR with enhanced clarity, making it the most realistic and immersive VR experience on the market today.

    In addition, the Vive Pro has been rebuilt to maximize comfort for the most demanding VR users. The Vive Pro features a redesigned head-strap that balances the weight of the headset more evenly and features easy simple adjustment buttons for Vive users with glasses.

    The Vive Pro works with both SteamVR Tracking 1.0 and 2.0, meaning existing Vive customers can upgrade the headset only and continue to use current generation controllers and base stations.

    With more than 3,000 titles available, Vive continues to be the platform of choice for developers and consumers alike. Operating in over 60 countries, HTC's content platform Viveport brings premium experiences in entertainment, education, arcade, arts & culture, and enterprise to a global audience. In addition, Viveport Subscription allows consumers to choose from over 400 pieces of content from a highly-curated offering, giving consumers the opportunity to discover the best VR content available.

    Vive Pro purchases made before June 3rd come with a free six-month trial of Viveport Subscription where owners will get the chance to play 30 titles with their new HMD. Pro purchases made after the first 60 days of orders will come with a free two-month trial. The price of Viveport Subscription will increase to $8.99 on March 22nd. Current Subscribers and those who sign up before the increase takes effect, will be locked in at the $6.99 price point through at least the end of the year.

    Consumers who buy the current Vive full kit at the new price of $499, will continue to receive a free two-month Viveport Subscription, as well as a redemption code for the most popular VR title, Fallout 4 VR, a $59.99 value.
     
    Chino, Jan 10, 2019
    #4
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HTC Vive Pro Eye, NVIDIA RTX and ZeroLight Push State of the Art in VR

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