Windows 10: In the works: OpenCL and OpenGL mapping layers to DirectX 12

Discus and support In the works: OpenCL and OpenGL mapping layers to DirectX 12 in Windows 10 News to solve the problem; Building on our previous work with the D3D12 Translation Layer library as well as the D3D11On12 and D3D9On12 mapping layers, we’re happy to... Discussion in 'Windows 10 News' started by Brink, Mar 24, 2020.

  1. Brink Win User

    In the works: OpenCL and OpenGL mapping layers to DirectX 12


    Source: https://devblogs.microsoft.com/direc...rs-to-directx/

    :)
     
    Brink, Mar 24, 2020
    #1
  2. Brink Win User

    D3D12 Translation Layer and D3D11On12 are now open source

    Source: https://devblogs.microsoft.com/direc...w-open-source/
     
    Brink, Mar 24, 2020
    #2
  3. Directx 12 on Windows 10 is gone

    Hi,

    Thank you for being a part of Windows 10 Insider Preview.

    I appreciate you for providing details about the issue and we are glad to assist you.

    Try the following steps and check if it helps:

    Step 1:

    I suggest you to check the DirectX Version installed on your system.

    Follow the below steps to check the DirectX Version:

    • Press Windows key + R from the Desktop.
    • Type dxdiag and hit Enter.
    • Check the DirectX Version.


    Step 2:

    I suggest you to update the Graphic driver from the Device Manager and check if it works.

    Follow the below steps:

    • Press Windows + R on the Keyboard.
    • Type in devmgmt.msc and hit Enter.
    • Select Graphic driver from the list.
    • Right click on the Graphic driver and click on Update driver Software.

    If the issue persists then install the latest graphic driver from the manufacturer and check if it helps.

    Kindly let us know if you need any further assistance with Windows. We are glad to assist you.

    Thank you.
     
    Harshavardhan Rathod, Mar 24, 2020
    #3
  4. In the works: OpenCL and OpenGL mapping layers to DirectX 12

    Why You Should Use OpenGL Instead Of DirectX

    I have Quake and Quake II source on my server...

    I found, and attached glqwcl-readme.txt, which goes into to detail about 3DFX, Glide, and OpenGL.

    Quake also has the DirectX SDK. It appears that qwcl.exe would use DirectX and glqwcl.exe would use OpenGL; thusly, both are supported.


    Quake II appears to be OpenGL.


    So...
    • Quake - OpenGL and DirectX
    • Quake II - OpenGL
    • Quake III - OpenGL
    Why was DirectX support dropped? Probably because the lead programmer (John Carmack) is a die hard Linux fan and DirectX means no playing the game on Linux. ID Software is, however, the exception, not the norm.
     
    FordGT90Concept, Mar 24, 2020
    #4
Thema:

In the works: OpenCL and OpenGL mapping layers to DirectX 12

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