Windows 10: The code execution cannot proceed because C:\Program Files\Common Files\Microsoft...

Discus and support The code execution cannot proceed because C:\Program Files\Common Files\Microsoft... in Windows 10 Software and Apps to solve the problem; The code execution cannot proceed because C:\Program Files\Common Files\Microsoft Shared\ClickToRun\MSVCP140.dll was not found. Reinstalling the... Discussion in 'Windows 10 Software and Apps' started by N Ganesh, Dec 12, 2024.

  1. N Ganesh Win User

    The code execution cannot proceed because C:\Program Files\Common Files\Microsoft...


    The code execution cannot proceed because C:\Program Files\Common Files\Microsoft Shared\ClickToRun\MSVCP140.dll was not found. Reinstalling the program may fix this problem.

    :)
     
    N Ganesh, Dec 12, 2024
    #1
  2. Kem Mon Win User

    dll file not found after Creator's Update, Code Execution Cannot Proceed

    Hi Aberfoyle,

    It is possible that the
    .dll file was corrupted during the update causing the error to occur.
    To better assist you, kindly find the
    .dll file
    in
    c:\Windows\System32. If you can find the
    .dll file, it means that we need to
    register
    your
    .dll file
    to your
    Operating System
    for it to
    work. To do this, we need to
    unregister
    the
    .dll file
    first and
    re-register
    it. Here are the steps on how to do so:

    To unregister the .dll file:


    • Press
      Windows key + R, type
      Regsvr32 /u c:\Windows\System32\VCRUNTIME140.dll
      and hit
      Enter/OK.

    To re-register the .dll file:


    • Press
      Windows key + R, type
      Regsvr32 c:\Windows\System32\VCRUNTIME140.dll
      and hit
      Enter/OK.

    If you cannot find the
    .dll
    file in
    c:\Windows\System32,
    kindly run these methods of troubleshooting
    so that we will know if the issue is within/not within the
    Operating System:

    Method 1:
    Run SFC Scan.  

    SFC
    will
    scan
    and
    run
    an
    automatic repair
    to any
    corrupted system files
    that it will detect. We suggest that you perform it twice. To run an
    SFC scan, follow these steps:  


    • Run
      Command Prompt as Administrator.  

    • Type
      sfc /scannow
      and hit
      Enter.   

    Note:
    Kindly run
    SFC twice or thrice
    and check for results before you proceed to the next method.

    Method 2: Clean Boot.

    Clean Boot
    will
    stop or disable
    the
    applications
    that are running in your
    computer's background.
    To perform a
    Clean Boot, click
    here.

    Note:
    Reset the computer back to
    Normal Mode
    once you are done with the troubleshooting by following the section
    "How to reset the computer to start normally after clean boot troubleshooting"
    from the same article.

    After performing these
    methods of troubleshooting
    and still the issue persists, we suggest that you contact your
    computer/laptop manufacturer
    for further assistance.

    Update us on how it goes.

    Regards.
     
    Kem Mon, Dec 12, 2024
    #2
  3. What is this File from GPU?

    so last couple days when i boot up win 10 x64 i get this file auto opens on win 10 desktop. i have a rift and EVGA GTX1070 SC2. also lately i have been getting a black screen on HMD while playing, and in Oculus Home, i just seen when i get a black screen it says no HDMI connection. i only have 1 HDMI port on my GPU.
    here is what file contains
    Initialize engine version: 5.4.3p4 (2c5ef12c0099)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor: NVIDIA
    VRAM: 8085 MB
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Threading.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll (this message is harmless)
    Loading C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\Thrift.dll into Unity Child Domain
    - Completed reload, in 0.029 seconds
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.dll (this message is harmless)
    OnLevelWasLoaded was found on SnapUISystem
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 375)

    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.dll (this message is harmless)
    OnLevelWasLoaded was found on AudioManager
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 375)

    OnLevelWasLoaded was found on NativeComponentsFactory
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
    (Filename: Line: 375)

    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 0.632061 ms
    [Lumberjack] Starting step: InitStepUnityGlobals at frame: 0 and time: 1493471014608

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Ending step: InitStepUnityGlobals at frame: 0 and time: 1493471014632

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Starting step: InitWindowManager at frame: 0 and time: 1493471014634

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Creating factory item of type: Assets.Scripts.DataStores.AppConfigDataStore

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Creating factory item of type: Assets.Scripts.HomeApplication

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] No config data exists at filepath: C:/Users/%user%/AppData/LocalLow/Oculus/Home\cache\default.cfg.json

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] No config exists for user default, loading default.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] No config data exists at filepath: C:/Program Files/Oculus/Support/oculus-home/OculusVR_Data\..\default.cfg.json

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] No pre-loaded app default exists, instantiating default config.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Creating singleton of type: Assets.Scripts.WindowManager

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] OnApplicationFocus hasFocus: True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Ending step: InitWindowManager at frame: 0 and time: 1493471014652

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Starting step: InitForceGC at frame: 0 and time: 1493471014652

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Creating singleton of type: Assets.Scripts.HomeCore.Toolshed.Threading.ThreadManager

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Ending step: InitForceGC at frame: 0 and time: 1493471014655

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Starting step: InitCpuUsageLogging at frame: 0 and time: 1493471014655

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Ending step: InitCpuUsageLogging at frame: 0 and time: 1493471014656

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [Lumberjack] Starting step: InitStepLumberjack at frame: 0 and time: 1493471014656

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
    Platform assembly: C:\Program Files\Oculus\Support\oculus-home\OculusVR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
    Unity v5.4.3p4, Oculus Utilities v1.12.0, OVRPlugin v1.12.0, SDK v1.14.0.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [AudioManager] Audio Sample Rate: 48000

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    [AudioManager] Audio Buffer Length: 512 Size: 4

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    Setting up 6 worker threads for Enlighten.
    Thread -> id: 1f38 -> priority: 1
    Thread -> id: 163c -> priority: 1
    Thread -> id: 1d68 -> priority: 1
    Thread -> id: 1c74 -> priority: 1
    Thread -> id: 1970 -> priority: 1
    Thread -> id: 16a8 -> priority: 1

    specs
    Asus Z97 pro gamer board
    4790k 4.8 ghz AIO h80iv2
    16gb DDRe 2400 vengeance pro ram
    1000w antec PSU
    oculus rift
     
    atanas dimitrov, Dec 12, 2024
    #3
  4. bishop40k Win User

    The code execution cannot proceed because C:\Program Files\Common Files\Microsoft...

    Microsoft to release File Sharing program

    Avalanche as it is code-named will be Microsoft's own file-sharing application.

    Microsoft unveiled the program at an open house at Cambridge Univeristy in the UK. The project is the company's own take on popular p2p services such as BitTorrent.

    While MS's is using a different backend than BitTorrent, they are both used for essentially the same purpose-- the distribute large files between multiple users.

    A spokesman for Microsoft said, however, there will be no naughtiness in Avalanche: "It includes strong security to ensure content providers are uniquely identifiable and to prevent unauthorised parties from offering content for download"

    Full story can be read here
     
    bishop40k, Dec 12, 2024
    #4
Thema:

The code execution cannot proceed because C:\Program Files\Common Files\Microsoft...

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